Archiving this here since BNET forums are notorious for not archiving well. Original post
on Battle.net HOTS Alpha forums.
Heya, folks. I've been playing Tyrande since I got into the alpha some months ago before the last reset. She's definitely my favorite character and I've put a lot of time into her (master skin and all that). Anyway, in the interest of alpha feedback, here are my thoughts in on her talents based on the time I've put into her.Level 1
With the exception of "Celestial Attunement", this tier of talents feels pretty strong. There's a solid argument for picking Ranger's Mark, Pierce, or Seasoned Marksman depending on player preference and the composition of your team as well as the enemy team. I think having Celestial Attunement give a small Heal over Time affect, or some other unique mechanic, would make it more appealing.
Great talent, Tyrande's trait costs no mana and makes enemies take 25% more damage and be revealed for 4 seconds. Dropping the cooldown from 20s to 12s means the debuff has 50% uptime on tanks, objective golems/plants/dragons, bosses, etc. Great talent.
Celestial Attunement - Not a good talent
Definitely the most underwhelming talent in this tier. I'd rather see this be some kind of unique mechanic for those who want to really emphasize Tyrande's healing. Maybe a cooldown reduction? Maybe a small Heal Over Time added to the ability? Maybe put the "Heals Cloak friendly players" talent here? Whatever the solution, this talent needs to be more interesting, as there is literally no incentive to take it at all in its present form.
Nice talent for those who want to focus more on vision and long range / sniping game. It also has great synergy with "Empower" at Level 4, as striking multiple targets will further reduce cooldowns. A solid choice.
Seasoned MarksmanLevel 4
This talent seemed kind of silly to me at first, I thought I would always want Ranger's Mark if I was going for damage. However, Seasoned Marksman has really grown on me over time and it is now my personal #1 choice, provided I have a laning partner who is good at clearing waves in the early game. If you're able to focus on wave kills early on, this talent REALLY ramps up Tyrande's damage over the course of a game. Combined with Searing Arrows at Level 4, this talent can turn Tyrande into a damage powerhouse. Great talent.
Three of the five options in this tier are solid, but two of them are relatively pointless.
Overflowing Light - Neat idea, needs tweaking
This talent is a neat idea. It encourages Tyrande to stay further from the action in order to buff her heal considerably. The only problem is that a 40% increase to Tyrande's already mediocre heal isn't quite enough to justify the harsh requirement of being at 90% health. At 89% health, you have suddenly lost an entire talent and healing yourself back up fully will require going back to base. Lowering the health requirement to enable the heal buff (maybe 75% health or so?) or giving Tyrande a small self-regen as an additional passive for this talent would make it more appealing.
Also a neat idea, this talent reduces cooldowns by 2 seconds when Tyrande hits a player with Sentinal. Synergies well with Pierce from Level 1. Good for players who like using abilities, skill shotting, and playing a heavy vision game.
Protective Shield - "Item" talent. Not a good talent.
Not a very good talent. I'd rather see a shielding mechanic added to Light of Elune, that would be much more interesting. As it stands, a small shield with a 1 minute cooldown is lackluster and I see no reason to ever pick this.
Searing Arrows - "Item" talent, one of the few good ones!
A great talent for bolstering Tyrande's damage. Synergizes well with Seasoned Marksman from Level 1. The 30 second cooldown means that its up often enough to be potent, but not up so often that she has 100% uptime during chained team fights. Really great for DPS-oriented builds.
Healing Ward - "Item" talent. Not a good talent.Level 7
Much like Protective Shield, the cooldown is too long and the effect too little to really ever be worth taking. I'd rather see some kind of passive buff to Light of Elune that made it heal a small area of effect over time when used.
Probably the most flawed tier, but also my favorite because Trueshot Aura is awesome and I love it. Still, its undeniable that skipping over Trueshot Aura is almost impossible, so unfortunately it invalidates every other talent in this tier.
This would be a neat talent, but with the previous tiers of healing talents being as underwhelming as they are, Quickening Blessing never quire seems worth it. It will never be worth taking over Trueshot Aura
Shroud - REALLY cool idea, wish I could justify using it
This idea is really cool, it turns Tyrande's heal into a Stealthing mechanic for her allies. It's neat because it makes her heal seem much more tactical.
Sadly, like every other talent in this tier, there is no reason to ever take this over Trueshot Aura. It also suffers somewhat from the problem of wanting to actually HEAL but sometimes not wanting to waste the stealth mechanic. Maybe it should be an "item" / non-skill talent instead? Like Searing Arrows, etc.
Trueshot Aura - Trueshot Aura is love. Trueshot Aura is life.
No surprise here, this talent is the MUST HAVE for this tier. Passively granting 10% damage and 10% attack speed to all allies is a huge buff, especially in team fights. Combined with Lunar Flare for stuns and Hunter's Mark for another 25% debuff to a single target, Tyrande gets to decide who dies pretty much whenever she wants during a team fight.
This talent is amazing, feels great, and makes me love the character. Unfortunately, it also invalidates this entire tier. It's really a hard call because I don't want to see this talent changed but I also can't deny that invalidating an entire tier of talents is probably not a good thing.
This would be a pretty neat talent, but Trueshot Aura does what it wants to do much better. It's certainly not worthless, but you'd never want it over Trueshot Aura. It can synergize well with Empower from Level 4, but having less cooldown just means more mana problems and you and your team will do less damage than if you took Trueshot Aura. This talent should probably be replaced.
Calldown: MULE - Probably the only talent that you could justify taking over Trueshot Aura in this tier. Level 10
This talent can be extremely useful depending on team composition and the map you're playing on. Unfortunately, you have to lose Trueshot Aura to get it, but that's probably a fair choice since MULEs can be so strong in certain situations. I think that the other characters who have MULE available make more sense to use it than Tyrande, but it's nice to have the option for her.
- Heroic Abilities (Ultimates)
Tyrande's Heroic Abilities are in a great place. I do wish Starfall was a bit more appealing compared to Shadowstalk, but then again I really love Shadowstalk so I don't really mind always wanting to pick it
When you first pickup Tyrande, this will probably be all that you use. Starfall does respectable damage and significantly slows enemies in a HUGE area of effect. The cooldown is relatively short and it's a great ability for team fights. I think most people will end up using Shadowstalk almost 100% of the time as they become more comfortable with Tyrande, however. At Level 20, you can get Celestial Wrath to make this Ultimate globally castable, which is pretty nice.
At first, it's easy to overlook this talent as a hard to use gimmick. However, the best part of this Talent isn't the stealth, but rather the map-wide reveal of the enemy team. Using this ability purely for vision and not at all for stealthing can prove to be exceedingly useful. You can use it just to reveal an enemy Nova or Zeratul, or to know the enemy team's position before going for a push or objective.
The vision alone makes this talent awesome, but then on top of that it can be used to make escapes via the stealth mechanic. Since it's map-wide for the stealth, you can often save team mates who would otherwise be targetted and killed. It also has applications for pushes since the stealth will let you bypass towers, keeps, etc. The cooldown is fairly short (70s -- I wish it was still 50s!!!), so use this Heroic Ability frequently. At Level 20, Hunter's Prey gives an excellent speed buff to the stealth mechanic, along with a damage boost to boot.
I love this tier because I love Lunar Blaze. The tier is pretty weak, otherwise, although Purging Mark is decent.
Lunar Blaze - Great talent
50% more range for Lunar Flare? Yes please! 33% bigger are of effect for Lunar Flare? GOD YES. What's not to like about this talent? Lunar Flare is a great skillshot with a deadly stun, and this talent means not only can you shoot it farther, but you're more likely to get a hit due to the wider impact zone. Even better, now it's really easy to catch 2 or even 3 enemies in it simultaneously during a team fight, which is EXTREMELY deadly.
Shrink Ray - "Item" talent.
I'm not a huge fan of this talent for Tyrande, it seems more fitting for a more traditional support character. Shrink Ray is definitely strong, but why would a Tyrande want to use it over Lunar Blaze or Purging Mark?
Purging Mark - Good talent
This talent is solid. It lets Tyrande place Hunter's Mark on structures, debuffing them for 25% additional damage taken and also causing ALL hero basic attacks to reduce ammo by 1. It's definitely a strong talent, but I think it suffers from only becoming available at Level 13, which may be too late in the game for it to be fully useful.
Sprint - "Item" talent. Useful, but boring.
Sprint is a sensible, if not boring, talent for Tyrande to have. She likes keeping distance between her and her foes, so it's sensible for her to have it. Not really much else to say about it, and I think it's a pretty boring option that would be better served by having a talent that buffs her heal to give her run-speed when used.
Rewind - Boring, bad design, please remove this from the game.Level 16
I absolutely hate Rewind (and Resurgance of the Storm, while we're at it). It's just such a boring mechanic. A cooldown that reduces cooldowns. It's either worthless or overpowered, depending on which champion has it, which further indicates poor design. I think Tyrande really doesn't have much use for it. She has good cooldowns, but not so good that you'll get much out of resetting them. Double-stun from Lunar Blaze is really nice, but not as good as the larger range and area of effect. Anyway, this is the most boring, LoL-esque talent in the game, in my opinion. I'd love to see it removed from the game.
Really solid tier, with the exception of "Mark of Mending".
Ranger - Great talent
A solid talent that synergizes well with Empower from Level 4 and Pierce from Level 1. Making Sentinel do more damage and have a wider hitbox is unquestionably useful, and the wider hitbox also means wider vision. This can be a really great talent for long ranged sniping and tactical reveals.
Shooting Star - Solid talent
I love my Lunar Flare and I'll take all the buffs I can get for it. 50% more damage and mana refund on hit? Awesome. My only wish is that it would refund mana on all hits and not just hero hits. Of course, that might be too powerful.
Mark of Mending - Confusing...
This talent confuses me. Why are there two talents for Hunters Mark in the same tier? I suppose if you took Ranger's Mark at Level 1, this talent could be useful, but I'd much rather see the "attacks restore 2% max health" applied to a talent for her HEAL. Why not have this exact same effect and just put it on Light of Elune so that heroes healed by Light of Elune restored 2% max health when they attacked for the next X seconds? If you took my idea for a small AoE talent for Light of Elune, that would synergize with this very nicely and let you give that buff to all friendly players in X radius for a short time. That would make this talent truly interesting.
Huntress' Fury - Great talentLevel 20
This is a nice talent that synergizes really well with Ranger's Mark, Trueshot Aura, and Searing Arrows. You can make Tyrande an autoattack beast with that setup, having a total of 50% extra attack speed for 4s every 12s is pretty crazy. I do love the versatility of this character.
Probably the weakest tier design in the game for every hero. Does anyone really pick talents other than one of the two for their Heroic Ability here? Maybe a few heroes might, but I think that's more an indication of their Heroic Abilities being poorly designed than an indication of the few non-Heroic talents in this tier actually being appealing.
Fury of the Storm - Neat. But why would I take it?
Attacks bouncing for 50% damage is a neat idea. But why would I take it over either of the two talents that buff up my Heroic Ability? Does this talent exist purely for new players who haven't unlocked the buffs to their Heroic Abilities? That's pretty poorly designed, if so.
Storm Shield - "Item" talent. Boring.
I think the only item that I really like is Searing Arrows, due to the 30s cooldown. If this shielding effect was less pronounced but more frequently usable, I think that would make it a bit more interesting.
But why have this be a generic "item" talent at all when it could be a buff to Light of Elune? It could be a single-target shield buff for whoever you healed, or an AoE shield buff that occurs if you heal someone near another friendly player. There are so many more interesting options for a shielding mechanic than an "item" with a cooldown.
Celestial Wrath - Choice 1 of 2 (and not really a choice at all)
If you picked Starfall as your Heroic Ability, this is the only choice you are going to make here. It's a nicely designed talent, the only flaw of it is that there is literally no choice to be made at all in this tier.
Hunter's Prey - Choice 2 of 2 (and not really a choice at all)
If you picked Shadowstalk as your Heroic Ability, this is the only choice you are going to make here. It's a nicely designed talent, the only flaw of it is that there is literally no choice to be made at all in this tier.
Bolt of the Storm - "Item" talent. Useful, but boring.
This "item" has all of the same problems as Sprint. It's undeniably useful, but it's just kind of a boring idea. I'd much rather have buffs to Tyrande's existing abilities than an "item". It's further marginalized by being a really poor choice compared to the two Heroic Ability talents in this tier.