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March 24, 2015, 09:09:33 AM by MetalMusicMan in Blizzard Games
Welcome back to my dead, old website that is direly in need of a revamp but I'm lazy. Today we're talking about Tyrande's talent changes in the latest Heroes of the Storm Closed Beta patch.

I haven't had a chance to play her at all with these changes, these are just thoughts based on reading them for the first time.

--- --- ---

A significant number of Tyrande’s Talents have been rearranged.

Fun!?

Quote
* Shroud (Talent) removed

This talent was actually a really cool idea, but it needed some redesigning. Furthermore, it had to compete with Trueshot Aura, Battle Momentum, and Mule. I'm kind of sad to see it just be removed instead of redesigned, oh well.

Quote
* Purging Mark (Talent) removed

No one really ever took this. It was a gimped version of Demolitionist that you could only get late game and only worked during Hunter's Mark debuff, which you'd never want to waste on a structure anyway. Bye bye.

Quote
* Bolt of the Storm (Talent) removed

Fine by me. Fits Tyrande's theme of having little to no mobility but loads of utility elsewhere, provided you position her well.

Quote
* Focused Attack (Talent) added at Level 4

Okay? This "replaces" Empower, which was moved to Level 1. I don't know why anyone would ever take Focused Attack on Tyrande at Level 4 over Searing Arrows, Shield, or Healing Ward. This is pointless. The good news is, Overflowing Light no longer needs to compete with those talents, either -- but we'll get to that later.

Quote
* Nexus Frenzy (Talent) added at Level 20

This will be a good contender for her level 20 pick with the build I run (Seasoned Marksman, Searing, auto damage). I like this being added a lot.

Quote
* Trueshot Aura (Talent) moved from Level 7 to Level 16
     * Basic Attack damage bonus increased from 10% to 15%
     * Attack Speed bonus removed

This is both fantastic and tough medicine. Recent changes to certain heroes have guided them away from pure auto damage, and it really hurt the 10% attack speed buff (though the 10% damage was still great). The attack speed going away and instead having a flat 15% damage increase is actually going to be a rather large BUFF in many situations. I really like this.

The part that kind of sucks is that this Talent is being moved from level 7 to level 16, so it hurts her usual early game advantage. However, that means she can now take BOTH Battle Momentum/Mule/Quickening Blessing/Lunar Blaze AND TrueShot Aura, which is a HUGE buff to her later game. Lunar Blaze won't really be picked often anymore, most likely, but the other three talents now have a chance to actually be used, which is awesome. Especially Mule, since she could never afford to take that before.

This is probably a VERY healthy change for her in the long run. TrueShot Aura was monopolizing Level 7. Now it's not.

Quote
* Hunter’s Mark (Trait)
  * Huntress' Fury (Talent) moved from Level 16 to Level 13

This now takes the place of where Purging Mark was, and becomes a much more attractive option now that Lunar Blaze is probably unnecessary and out of the tier anyway. Still, I think Overflowing Light will be the go-to option for me now (it's new rework is great!). Lots of people will still pick Shrink Ray and Sprint here, though.

Quote
  * Mark of Mending (Talent)
     * Heal amount increased from 2% to 2.5% of the attacker’s maximum Health

Sweet. This talent is BONKERS in the right comps (<3 Tychus and <3 Auto-Attack Valla), and now it's more bonkers. No argument from me.

Quote
* Light of Elune (Q)
     * Cooldown increased from 6 to 8 seconds
     * Self-healing increased from 45 (+10 per level) to 60 (+14 per level)
     * Ally healing increased from 90 (+20 per level) to 120 (+28 per level)

I'm really not excited about the +2 seconds on the cooldown. Not at all. I like her having a quick CD on the heal. The increased self healing and ally healing will likely more than justify this, though. This is probably going to be a pretty big buff to her heals, especially with the new Overflowing Light.

Quote
  * Overflowing Light (Talent) moved from Level 4 to Level 13
          * Heal bonus reduced from 40% to 35%
          * Health requirement for Tyrande reduced from 90% to 50%

FINALLY, this talent will be usable. This will now be Tyrande's go-to for when she wants to be a REAL HEALER. The old mechanic of requiring her to be at +90% was stupid and often made this talent worthless. Now, she only needs to stay above 50% and the seeming nerf from 40% to 35% healing power is actually a large BUFF due to the heal's higher base numbers.

I think Tyrande can really heal now, guys.

Quote
* Sentinel (W)
  * Pierce (Talent) moved from Level 1 to Level 4
  * Empower (Talent) moved from Level 4 to Level 1

I don't understand.

Quote
* Lunar Flare (E)
     * Radius increased by 20%
  * Lunar Blaze (Talent) moved from Level 13 to Level 7
     * Radius increase removed

This is a pretty big deal. Mostly because it totally validates that I have been playing Tyrande correctly all this time and that everyone else is stupid. Muahahahaha. Seriously though, Lunar Blaze was an absolute MUST before, due to the radius increase. I have to say, I'm pretty sad that there will be no way to get the 33% total radius increase anymore, but having a 20% bigger base radius is really solid, and now you don't need a talent to do that.

The only downside is that Lunar Blaze is going to be really hard to pick now, due to competing with Battle Momentum and Mule at level 7. This makes me sad because the extra RANGE is going to be missed.

I'd like to see them increase the BASE range of Lunar Flare by like 25% (half of the talent's range) and then just remove Lunar Blaze from the game.

Overall, a buff, but I think it's going to be annoying now to have to get used to playing without that Range.  I could be wrong, but we'll see.


--- --- ---

All in all, I think most of these changes are great. I still think she needs some love and reworking, and a few of these changes scare me a little... but I'll save that writeup for after I have time to playtest her.


December 18, 2014, 10:53:13 AM by MetalMusicMan in Blizzard Games
Archiving this here since BNET forums are notorious for not archiving well.  

Original post on Battle.net HOTS Alpha forums.



Heya, folks. I've been playing Tyrande since I got into the alpha some months ago before the last reset. She's definitely my favorite character and I've put a lot of time into her (master skin and all that). Anyway, in the interest of alpha feedback, here are my thoughts in on her talents based on the time I've put into her.

Level 1

With the exception of "Celestial Attunement", this tier of talents feels pretty strong. There's a solid argument for picking Ranger's Mark, Pierce, or Seasoned Marksman depending on player preference and the composition of your team as well as the enemy team. I think having Celestial Attunement give a small Heal over Time affect, or some other unique mechanic, would make it more appealing.

Quote
Ranger's Mark

Great talent, Tyrande's trait costs no mana and makes enemies take 25% more damage and be revealed for 4 seconds. Dropping the cooldown from 20s to 12s means the debuff has 50% uptime on tanks, objective golems/plants/dragons, bosses, etc. Great talent.

Quote
Celestial Attunement - Not a good talent

Definitely the most underwhelming talent in this tier. I'd rather see this be some kind of unique mechanic for those who want to really emphasize Tyrande's healing. Maybe a cooldown reduction? Maybe a small Heal Over Time added to the ability? Maybe put the "Heals Cloak friendly players" talent here? Whatever the solution, this talent needs to be more interesting, as there is literally no incentive to take it at all in its present form.

Quote
Pierce

Nice talent for those who want to focus more on vision and long range / sniping game. It also has great synergy with "Empower" at Level 4, as striking multiple targets will further reduce cooldowns. A solid choice.

Quote
Seasoned Marksman

This talent seemed kind of silly to me at first, I thought I would always want Ranger's Mark if I was going for damage. However, Seasoned Marksman has really grown on me over time and it is now my personal #1 choice, provided I have a laning partner who is good at clearing waves in the early game. If you're able to focus on wave kills early on, this talent REALLY ramps up Tyrande's damage over the course of a game. Combined with Searing Arrows at Level 4, this talent can turn Tyrande into a damage powerhouse. Great talent.


Level 4

Three of the five options in this tier are solid, but two of them are relatively pointless.

Quote
Overflowing Light - Neat idea, needs tweaking

This talent is a neat idea. It encourages Tyrande to stay further from the action in order to buff her heal considerably. The only problem is that a 40% increase to Tyrande's already mediocre heal isn't quite enough to justify the harsh requirement of being at 90% health. At 89% health, you have suddenly lost an entire talent and healing yourself back up fully will require going back to base. Lowering the health requirement to enable the heal buff (maybe 75% health or so?) or giving Tyrande a small self-regen as an additional passive for this talent would make it more appealing.

Quote
Empower

Also a neat idea, this talent reduces cooldowns by 2 seconds when Tyrande hits a player with Sentinal. Synergies well with Pierce from Level 1. Good for players who like using abilities, skill shotting, and playing a heavy vision game.

Quote
Protective Shield - "Item" talent. Not a good talent.

Not a very good talent. I'd rather see a shielding mechanic added to Light of Elune, that would be much more interesting. As it stands, a small shield with a 1 minute cooldown is lackluster and I see no reason to ever pick this.

Quote
Searing Arrows - "Item" talent, one of the few good ones!

A great talent for bolstering Tyrande's damage. Synergizes well with Seasoned Marksman from Level 1. The 30 second cooldown means that its up often enough to be potent, but not up so often that she has 100% uptime during chained team fights. Really great for DPS-oriented builds.

Quote
Healing Ward -  "Item" talent. Not a good talent.

Much like Protective Shield, the cooldown is too long and the effect too little to really ever be worth taking. I'd rather see some kind of passive buff to Light of Elune that made it heal a small area of effect over time when used.


Level 7

Probably the most flawed tier, but also my favorite because Trueshot Aura is awesome and I love it. Still, its undeniable that skipping over Trueshot Aura is almost impossible, so unfortunately it invalidates every other talent in this tier.

Quote
Quickening Blessing

This would be a neat talent, but with the previous tiers of healing talents being as underwhelming as they are, Quickening Blessing never quire seems worth it. It will never be worth taking over Trueshot Aura

Quote
Shroud - REALLY cool idea, wish I could justify using it

This idea is really cool, it turns Tyrande's heal into a Stealthing mechanic for her allies. It's neat because it makes her heal seem much more tactical.

Sadly, like every other talent in this tier, there is no reason to ever take this over Trueshot Aura. It also suffers somewhat from the problem of wanting to actually HEAL but sometimes not wanting to waste the stealth mechanic. Maybe it should be an "item" / non-skill talent instead? Like Searing Arrows, etc.

Quote
Trueshot Aura - Trueshot Aura is love. Trueshot Aura is life.

No surprise here, this talent is the MUST HAVE for this tier. Passively granting 10% damage and 10% attack speed to all allies is a huge buff, especially in team fights. Combined with Lunar Flare for stuns and Hunter's Mark for another 25% debuff to a single target, Tyrande gets to decide who dies pretty much whenever she wants during a team fight.

This talent is amazing, feels great, and makes me love the character. Unfortunately, it also invalidates this entire tier. It's really a hard call because I don't want to see this talent changed but I also can't deny that invalidating an entire tier of talents is probably not a good thing.

Quote
Battle Momentum

This would be a pretty neat talent, but Trueshot Aura does what it wants to do much better. It's certainly not worthless, but you'd never want it over Trueshot Aura. It can synergize well with Empower from Level 4, but having less cooldown just means more mana problems and you and your team will do less damage than if you took Trueshot Aura. This talent should probably be replaced.

Quote
Calldown: MULE - Probably the only talent that you could justify taking over Trueshot Aura in this tier.

This talent can be extremely useful depending on team composition and the map you're playing on. Unfortunately, you have to lose Trueshot Aura to get it, but that's probably a fair choice since MULEs can be so strong in certain situations. I think that the other characters who have MULE available make more sense to use it than Tyrande, but it's nice to have the option for her.


Level 10 - Heroic Abilities (Ultimates)

Tyrande's Heroic Abilities are in a great place. I do wish Starfall was a bit more appealing compared to Shadowstalk, but then again I really love Shadowstalk so I don't really mind always wanting to pick it Smiley

Quote
Starfall

When you first pickup Tyrande, this will probably be all that you use. Starfall does respectable damage and significantly slows enemies in a HUGE area of effect. The cooldown is relatively short and it's a great ability for team fights. I think most people will end up using Shadowstalk almost 100% of the time as they become more comfortable with Tyrande, however. At Level 20, you can get Celestial Wrath to make this Ultimate globally castable, which is pretty nice.

Quote
Shadowstalk

At first, it's easy to overlook this talent as a hard to use gimmick. However, the best part of this Talent isn't the stealth, but rather the map-wide reveal of the enemy team. Using this ability purely for vision and not at all for stealthing can prove to be exceedingly useful. You can use it just to reveal an enemy Nova or Zeratul, or to know the enemy team's position before going for a push or objective.

The vision alone makes this talent awesome, but then on top of that it can be used to make escapes via the stealth mechanic. Since it's map-wide for the stealth, you can often save team mates who would otherwise be targetted and killed. It also has applications for pushes since the stealth will let you bypass towers, keeps, etc. The cooldown is fairly short (70s -- I wish it was still 50s!!!), so use this Heroic Ability frequently. At Level 20, Hunter's Prey gives an excellent speed buff to the stealth mechanic, along with a damage boost to boot.


Level 13

I love this tier because I love Lunar Blaze. The tier is pretty weak, otherwise, although Purging Mark is decent.

Quote
Lunar Blaze - Great talent

50% more range for Lunar Flare? Yes please! 33% bigger are of effect for Lunar Flare? GOD YES. What's not to like about this talent? Lunar Flare is a great skillshot with a deadly stun, and this talent means not only can you shoot it farther, but you're more likely to get a hit due to the wider impact zone. Even better, now it's really easy to catch 2 or even 3 enemies in it simultaneously during a team fight, which is EXTREMELY deadly.

Quote
Shrink Ray - "Item" talent.

I'm not a huge fan of this talent for Tyrande, it seems more fitting for a more traditional support character. Shrink Ray is definitely strong, but why would a Tyrande want to use it over Lunar Blaze or Purging Mark?

Quote
Purging Mark - Good talent

This talent is solid. It lets Tyrande place Hunter's Mark on structures, debuffing them for 25% additional damage taken and also causing ALL hero basic attacks to reduce ammo by 1. It's definitely a strong talent, but I think it suffers from only becoming available at Level 13, which may be too late in the game for it to be fully useful.

Quote
Sprint - "Item" talent. Useful, but boring.

Sprint is a sensible, if not boring, talent for Tyrande to have. She likes keeping distance between her and her foes, so it's sensible for her to have it. Not really much else to say about it, and I think it's a pretty boring option that would be better served by having a talent that buffs her heal to give her run-speed when used.

Quote
Rewind - Boring, bad design, please remove this from the game.
 
I absolutely hate Rewind (and Resurgance of the Storm, while we're at it). It's just such a boring mechanic. A cooldown that reduces cooldowns. It's either worthless or overpowered, depending on which champion has it, which further indicates poor design. I think Tyrande really doesn't have much use for it. She has good cooldowns, but not so good that you'll get much out of resetting them. Double-stun from Lunar Blaze is really nice, but not as good as the larger range and area of effect. Anyway, this is the most boring, LoL-esque talent in the game, in my opinion. I'd love to see it removed from the game.


Level 16

Really solid tier, with the exception of "Mark of Mending".

Quote
Ranger - Great talent

A solid talent that synergizes well with Empower from Level 4 and Pierce from Level 1. Making Sentinel do more damage and have a wider hitbox is unquestionably useful, and the wider hitbox also means wider vision. This can be a really great talent for long ranged sniping and tactical reveals.


Quote
Shooting Star - Solid talent

I love my Lunar Flare and I'll take all the buffs I can get for it. 50% more damage and mana refund on hit? Awesome. My only wish is that it would refund mana on all hits and not just hero hits. Of course, that might be too powerful.

Quote
Mark of Mending - Confusing...

This talent confuses me. Why are there two talents for Hunters Mark in the same tier? I suppose if you took Ranger's Mark at Level 1, this talent could be useful, but I'd much rather see the "attacks restore 2% max health" applied to a talent for her HEAL. Why not have this exact same effect and just put it on Light of Elune so that heroes healed by Light of Elune restored 2% max health when they attacked for the next X seconds? If you took my idea for a small AoE talent for Light of Elune, that would synergize with this very nicely and let you give that buff to all friendly players in X radius for a short time. That would make this talent truly interesting.

Quote
Huntress' Fury - Great talent

This is a nice talent that synergizes really well with Ranger's Mark, Trueshot Aura, and Searing Arrows. You can make Tyrande an autoattack beast with that setup, having a total of 50% extra attack speed for 4s every 12s is pretty crazy. I do love the versatility of this character.


Level 20

Probably the weakest tier design in the game for every hero. Does anyone really pick talents other than one of the two for their Heroic Ability here? Maybe a few heroes might, but I think that's more an indication of their Heroic Abilities being poorly designed than an indication of the few non-Heroic talents in this tier actually being appealing.

Quote
Fury of the Storm - Neat. But why would I take it?

Attacks bouncing for 50% damage is a neat idea. But why would I take it over either of the two talents that buff up my Heroic Ability? Does this talent exist purely for new players who haven't unlocked the buffs to their Heroic Abilities? That's pretty poorly designed, if so.

Quote
Storm Shield - "Item" talent. Boring.

I think the only item that I really like is Searing Arrows, due to the 30s cooldown. If this shielding effect was less pronounced but more frequently usable, I think that would make it a bit more interesting.  

But why have this be a generic "item" talent at all when it could be a buff to Light of Elune? It could be a single-target shield buff for whoever you healed, or an AoE shield buff that occurs if you heal someone near another friendly player. There are so many more interesting options for a shielding mechanic than an "item" with a cooldown.

Quote
Celestial Wrath - Choice 1 of 2 (and not really a choice at all)

If you picked Starfall as your Heroic Ability, this is the only choice you are going to make here. It's a nicely designed talent, the only flaw of it is that there is literally no choice to be made at all in this tier.

Quote
Hunter's Prey - Choice 2 of 2 (and not really a choice at all)

If you picked Shadowstalk as your Heroic Ability, this is the only choice you are going to make here. It's a nicely designed talent, the only flaw of it is that there is literally no choice to be made at all in this tier.

Quote
Bolt of the Storm - "Item" talent. Useful, but boring.

This "item" has all of the same problems as Sprint. It's undeniably useful, but it's just kind of a boring idea. I'd much rather have buffs to Tyrande's existing abilities than an "item". It's further marginalized by being a really poor choice compared to the two Heroic Ability talents in this tier.



December 15, 2014, 11:38:12 AM by MetalMusicMan in Street Fighter
So Omega mode is out and it's dumb and broken and hilarious. Here are some day one notes / differences for Omega Oni in the 1.04 patch for Ultra Street Fighter 4.

  • All Omega Oni Air Dashes move him forward when non metered (strength determines distance). In addition to Tatsu cancelling, all non-EX Air Dashes can be cancelled into any AIR NORMAL attack.

  • EX Air Dash:
    • LP+MP = Old LP Air Dash (forward)
    • MP+HP = Old MP Air Dash (up)
    • LP+HP = Old HP Air Dash (back)
    • LP+MP+HP = new DOWNWARD Air Dash
    • All EX Air Dashes are air-normal cancelable except PPP (downward one)

  • Jump / Air Tatsu no longer seems to cross up.

  • F,D,DF+K is no longer "Stomp". It's now a demon flip of sorts, which makes you jump up in the air.
    • Pressing P during the animation causes a Stomp to come out.
    • Pressing K during it initiates a dive kick which can be easily combo'd off of.
    • Does not appear to have an EX Version
    • First hit of Stomp followup is OVER HEAD
    • Second hit of Stomp follow-up can CROSS UP (not overhead)

  • Fireballs seem unchanged.

  • New fireball: QCF + PPP -- not really sure what use it has, seems pointless so far.

  • New command normal, B+HP = Ryu F+HP. Combos into B+MP, TC2, etc. etc. HAS ARMOR

  • LK Tatsu = midscreen juggle into MK Tatsu, HP SRK, or new godlike 2-bar EX SRK. In corner, same juggles all work off of HK Tatsu.

  • New combos:
    • B+HP > TC2 > LK Tatsu > HP SRK = 326d/438s meterless.
    • J.HP > st.HP > LK Tatsu > HP SRK = 358d/585s meterless.
    • J.HP > st.HP > LK Tatsu > EX SRK = 498d/690s 2 meters.

  • LK Slash = knocks down. MK Slash = combos into, 2 hits, knocks down 2nd hit. 1st hit = FADC'able for combo followup. HK unchanged.

  • MK Slash = immediately projectile invulnerable as soon as it starts up. Really easy to react to fireballs.

  • LK Slash is unsafe on block now. However, cr.MP, cr.MK, and st.MK combo into it now.

  • Stepkick is really slow.

  • Air Raging Demon = 420 damage. Ground Raging Demon = 450 damage.

  • He can Air Super Cancel out of HK Tatsu any time he wants, lol

  • Ultra 2 input = QCBx2 PPP (still juggles after EX Slash, feels like startup might be slower though)


December 05, 2014, 01:10:34 PM by MetalMusicMan in Street Fighter
In the on-going saga of "I haven't updated this old-assed website but need somewhere to archive something", we find our hero copy-pasting a response that he made to a question that someone asked about Oni st.MP...

---

"Mind I ask what's the most practical use of the st.mp. I haven't yet figured out where it comes in best to my style of Oniplay."

It's sort of an inbetween for F+LK and cr.MK.

Oni's st.MP is sort of his version of what most Shotos use cr.MK for, the only downside being that it doesn't low-check. Consider that Oni's cr.MK is probably the worst of all the shotos because it only has 2 active frames and a 6 frame startup. Since st.MP is also 6 frame startup and similar range, the fact that it has 4 active frames is a big deal. Oni may have the worst cr.MK of the Shotos, but he has the BEST st.MP, imo.

It also has a sort of weird hurtbox that can make lows whiff under the attack, like F+LK does. It's slower than F+LK and not quite as good of a disjointed hitbox/hurtbox, but it's still really good and it's SPECIAL CANCELLABLE which is a big deal. Where and when to use it is a vast and vague question because you should be using it a lot, but a good place to start is to try using it against Ryu when he tries to cr.MK you. There's a range you can do it where you'll almost always beat his cr.MK and you can special cancel into Fireball or LK Slash.

http://i.imgur.com/p4LERM7.png


August 10, 2014, 03:38:39 PM by MetalMusicMan in Street Fighter
I still desperately need to redo this website, but until then it's still the best place to put things like this Smiley
--- --- ---

11/20/2014 Update -- This new extended combo is the one that Sanford Kelly has been using. It's more consistent than the Triple B+MP and does more damage and stun, so everyone should use it. It works because after a LK Slash > FADC, you're closer to the opponent than you'd normally be able to be while standing next to them. It's character-specific, but it works on most of the cast (28 characters).

st.HP > LK Slash xx FADC xx cr.MP xx B+MP xx TC2 > HK Tatsu - 440 Damage / 635 Stun

YES, IT WORKS
Abel (2 hit Tatsu)
Adon
Akuma (over 50% of his health!)
Balrog
Blanka
Dan
Decapre
DeeJay
Dudley
El Fuerte (2 hit Tatsu)
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile (2 hit Tatsu)
Hakan
Ken
M. Bison
Makoto (2 hit Tatsu)
Oni
Rufus (2 hit Tatsu)
Ryu
Sagat
Sakura
Seth (over 50% of his health!)
T. Hawk (2 hit Tatsu)
Zangief
NO, DOES NOT WORK (just use cr.MP xx TC2 instead)
C. Viper
Cammy
Chun Li
Cody
Dhalsim
E. Honda
Guy
Hugo (weird meaty drop on 2nd b+mp)
Ibuki
Juri
Poison
Rolento
Rose
Vega
Yang
Yun



--- --- ---

Oni Triple B+MP List (OLD)
Spoiler for Hiden:
For Ultra Street Fighter 4 Oni players out there, here are my lab notes with every character you can do B+MP 3x times on (FADC'd from LK Slash is the most practical way to set it up, though it's also practical after some punished reversals).

If anyone has tested this further feel free to let me know any additional findings you have (@MetalMusicMan04).



Oni triple b+mp to MK Tatsu (TC2 whiffs, this is 3x b+mp ONLY!!! ...so you may just want to do 2x and use TC2 instead?)
... ... ...
E. Honda
T. Hawk
Vega (only seems to work if YOU are on the LEFT side... weird...)

Triple to TC2 to MK Tatsu (because HK Tatsu's 3rd hit whiffs, so MK Tatsu's 2 hits = more damage)
... ... ...
Abel
DeeJay
Dudley
Hakan
Zangief
Guy (weird whiff on Tatsu, not worth it)

To HK Tatsu (full 3 hits of HK Tatsu so it's better than MK Tatsu)
... ... ...
Hugo
Gouken
Sagat

Jump in only
... ... ...
Balrog (HK Tatsu)
M. Bison (HK Tatsu)
El Fuerte (MK Tatsu)
Guile (MK Tatsu, only seems to work if YOU are on the LEFT side... weird...)

Oni, Street Fighter 4, Ultra, Combo, Bread and Butter, BNB, Optimized, Damage, Stun, SF4


July 21, 2014, 08:27:30 AM by MetalMusicMan in Street Fighter
My idea is to have a go-to guide / tutorial / resource for Street Fighter beginners and intermediates that is as concise and easily digestible as possible. Hopefully I achieve that and these videos help people Smiley  This took FOREVER! So glad I finally finished it!

The USF4 Guidebook - Part 1: The Basics
The USF4 Guidebook - Part 1: The Basics - Guide / Tutorial

The USF4 Guidebook - Part 2: Intermediate
The USF4 Guidebook - Part 2: Intermediate - Guide / Tutorial

Reddit /r/sf4 post: http://www.reddit.com/r/SF4/comments/2b8rfd/the_usf4_guidebook_parts_1_2_beginner_and/


January 13, 2014, 10:18:07 AM by MetalMusicMan in Creativity
Subreddit /r/WritingPrompts recently posed the question:

"A Man gets to paradise. Unfortunately, Lucifer won the War in Heaven ages ago. What is the man's experience like?"

/u/DrowningDream posted a damn-awesome short story based on that question, I really enjoyed it and I hope you all do too Smiley



Quote from: DrowningDream
"Pizza? I didn't think there'd be pizza in heaven," Jim said.

"Why not? Pizza is the shit," the angel said.

"And cursing. And beer? Is that beer?"

In fact, the table was laid out with all the things Jim loved. Chicken wings, malt whiskey, chilly fries, club sandwiches, those little wieners wrapped in bacon. Over the table hung a cage where two beautiful women danced naked to 90's alternative. The angel saw him gazing.

"You can have them after dinner," he said.

"Are they being punished?" Jim asked. He was a man, through and through, but he didn't like the idea of raping someone in paradise.

"Punished? Is that what you think we do here? They love it. Some women like to party. We don't hold that against them. Cherry there has been welcoming our new guests for two hundred years." The angel leaned close with a knowing smile. "There are no anal fissures in heaven, so go wild."

Jim coughed. "So uh, well . . ." He coughed again. "What are the uh, ground rules?"

"Ground rules?"

"Like, what's the forbidden fruit? What's the catch around here?"

"No catches. The boss doesn't care for rules. Everybody gets in, and everybody gets what they desire. Let's say you were a Christian all your life, well I'd be all shiny and I'd take you on the holy tour, you'd get to look down at hell and pity the damned, that sort of thing. If you're Jim from Tennessee, you get chicken wings and bitches."

"Huh," Jim said. "You know, I never really believed in this place, but I figured, if it was there, it'd be a little more uptight."

"Not since Lucy reclaimed the throne."

"Lucy?"

"Lucifer. He's Lucy now. Or she's Lucy now. We're all a little confused. But hey, more power to him if that's what gets her off."

"Lucifer?! Lucifer is in charge of heaven?"

Jim knocked over his beer in surprise. The angel was laughing heartily.

"Oh, the shock on your faces, it never gets old! Yes, Lucifer fought a last resistance a very long time ago. He crushed the Usurper handily. As the Usurper fell, he passed through earth, and it was in retaliation that he saddled you guys with all those ridiculous books and laws."

"No shit."

"No shit."



Jim pulled out from long years of habit. To his surprise, he orgasmed a slice of apple pie, complete with a fork and a dapple of cream.

"Sorry," Cherry said. She took a bite and melted with satisfaction. "I really love pie after sex."

"No, that was awesome." Jim was looking in awe at his penis. In Tennessee, whatever came out of it was generally a nuisance. It certainly hadn't been pie.

Cherry laughed. "It takes a little getting used to."

"Yeah, I guess it does."

He lay down on his back with his hands clasped behind his head. While Cherry enjoyed her dessert, he tried to bring the last several hours into focus.

"So, you heard the angel and me talking, right?"

"Sure."

"About Lucy and the resistance and all that?"

"Yeah."

"Is that what he told you?"

"What do you mean?"

Jim had never given these sorts of things much thought, so he had difficulty articulating the funny feeling in his brain. He looked at Cherry's breasts, ran a finger down her back, watched her eat the pie. Paradise . . .

"I mean, if part of this place is hearing what you want to hear, how do you know what's what? How do we know what's true?"

Cherry swallowed and shook her fork. "Oh yeah, the paradox thingy. You know, it's been a long time since I thought about it. You're pretty quick to grab it so fast. It'll bother you for a while, but when you get to live the way you want to live the whole truth thing just kind of goes out the window. I mean, who cares?"

"But, what if what you want is the truth? Like, is there a truth?"

She held up the pie. "This is the fucking truth, honey." The way she said it, he found difficulty finding any fault with it. Still, he was bothered, and he didn't think a person should feel bothered in heaven.

"What if this is really hell? What if somebody really is looking down, pitying us?" he wondered aloud.



The walls began to shake.

"Wow, that really must be bothering you," Cherry said.

"What? Why? What's happening?" Jim was on his feet now. "Is this bad?"

"Lucy's coming. She comes around when the paradox gets to you. Don't worry, she's super nice. Tell her you like her dress."

"What?"

There was a warbling, pixelating whoomf and a beautiful woman stepped out of a hole in the wall. When the hole closed, the room shuddered back to solid.

"Cherry!" the woman exclaimed. "You indigo slut, it's been ages! How are you!"

The two of them hugged. Jim stood naked and speechless.

"This is Jim," Cherry said, after a few more obligatory exchanges. "He's worried about the whole where am I thing."

"Jim." Lucy held out her hand. The nails were painted, the fingers were milk white.

"I - I like your dress," Jim said.

Lucy's laughter was sudden, honest, and contagious. Soon all three of them were laughing. Jim began to feel embarrassed he had been taking things so seriously.

"Well, I do hate these formalities," Lucy said, drawing a card from her blouse, "but there is bureaucracy even here." She handed him the card. "If you ever want to know the truth, just find the address on the card there. They'll fill you in on everything."

"Really?" Jim said, taken aback. "Just like that?"

"Well . . ."

Aha! Jim's head rejoiced. A catch! Finally a damn catch. It eased his mind immensely just knowing there was something up.

"If you go to the truth, you can't come back." Lucy's frown was sexual. Everything about her was sexual.

"You can't come back? Why?"

"I can't tell you that. It's part of the truth."

Jim looked at the card. It was nothing but TRUTH in capital letters, under which read the enticing address, 1 Truth Road.

Lucy's hand was on his arm. He hadn't noticed her approach. When he looked up there was intensity in her eyes. It thrilled him. She spoke softly.

"My advice is always the same. You have an eternity to enjoy yourself. The truth can wait."

He was in her mouth before he knew what was happening. It was pleasure beyond anything he'd ever known. When he finished, and Lucy took her leave, he and Cherry shared the bucket of chicken wings.



It took Jim 376 years to get bored. He stood at 1 Truth Road, thinking it was funny how small the building was.

When he walked in, the man behind the reception desk smiled.

"You seek the truth?" the man said.

"I suppose I do," Jim said.

"If you don't mind, there's a series of questions I'd like to ask you. This is completely optional, but your honest answers help us improve paradise."

Jim shrugged. "Shoot."

"How would you rate your overall experience? These are all one to ten, by the way."

"Ten."

"How helpful was our staff?"

"Ten."

"The weather?"

"Ten."

"The event center?"

"Ten."

"The wi-fi?"

"You know what, just put me down for ten on everything."

The man nodded knowingly. It took him a good five minutes to fill in all the tens, and Jim was glad he made the request.

"If you don't mind my asking, if everything is a ten, why leave?" the man asked.

"I could go for a few sevens."

"Fair enough. Just go down that hall, and you're looking for the second door on the right. Good luck."

He found the room easily enough. It was smaller than the main lobby, but with the same setup. It was mostly white, and there was a man behind a desk and a single chair in front of it. Jim blinked a few times. It was the same man.

"Take a seat."

"You're the same guy," Jim said.

"I run things around here. Go ahead, sit down. Alright, so before we proceed I have to make sure you understand this all correctly. For starters, once you find out the truth, you know that you can't go back?"

"I do."

"And you know that you're leaving of your own free will, that you aren't compelled in any way to leave?"

"Well, I can only assume that, really."

"Good enough. And the last thing, you're aware that billions of souls are perfectly happy to be happy in spite of the paradox?"

"I am."

"Great. Now, as for the truth. For the last 376 years, you have been living in paradise, and paradise is awesome."

That's all he said. He said it as if that was all that needed saying. For the first time in a long time, Jim was angry.

"That's not enough," he said through clenched teeth.

"I'm afraid it never is." The man nodded.

"What about God? The Devil? Heaven and Hell and right versus wrong? Who runs this place? Where is it?"

"Oh. Really? That's not even part of the paradox. God and the Devil are the same thing, and this where people go when they die. That's all pretty much obvious."

"But, but . . ." Had he made a mistake coming here? He suddenly wanted nothing more than to step back into the orgy's oblivion. "But what about, I mean, who's right?"

The man spread his hands. His face was brutally sincere. "If you can't ask a meaningful question I can't help you," he said.

Jim was speechless. He had no idea what question to ask. All those years, the chicken, the women, the booze, he always just figured the truth was sitting here on a silver platter, waiting for him. God and the Devil are the same person? What kind of truth was that?

"The exit is through that door," the man said.

It was a plain door.

"What's on the other side?"

"I have no idea."

"What??! This is 1 Truth Road! I'm giving up Paradise for this. The fuck you don't know what's on the other end of a goddamn door!"

"I never went through it."

"Then you don't know the truth!"

"I told you the truth."

"What about the door?"

"That's where you leave."

"What's behind it?"

"I don't have a clue."

"Jesus Christ!"

"Not really."

Jim went to the door and threw it open. Before he went in, he looked back one last time.

"At least give me this. What's the point of this place? 1 Truth Road. It sure as hell ain't the truth."

The man shrugged. "It wouldn't be paradise with you moping around."

Jim fell through the door.


January 07, 2014, 03:51:38 PM by MetalMusicMan in Street Fighter
Pretty awesome stuff from Necro Phagos, his program lets you build combos and then set audio to specific buttons so you can learn the timing of combos via audio ques.  You can even save your combos as .cmb files so you can upload them for others to use!  All you need to get started is a copy of Super Street Fighter 4 Arcade Edition 2012 for PC and then his small 300kb program.

Download the program here, and here are some Oni Combos that I made.

<a href="http://www.youtube.com/watch?v=-cgYgKf4dFY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=-cgYgKf4dFY</a>

Quote from: Necro Phagos
I hope the video explained everything okay. If the program somehow acts weirdly check again if you have configured your sf keyboard1 settings the way the video explained.

Troubleshooting:
Some people have problems getting it to work. This will be improved in further version but until now I'll have you know the following info.

the program doesn't measure time but instead uses the internal framecounter of sf4. which means the program won't work when. sf is not running, sf is not inside a match or training, sf is paused and saddly also when the graphic setting for stage quality is set to low (it somehow moves around some internal memory stuff)


Via Necro Phagos from /r/SF4 on Reddit.


January 03, 2014, 11:33:15 PM by MetalMusicMan in Gaming
Let's Play Black Mesa - Part 5: The Return
Let's Play Black Mesa - Part 5: The Return


Let's Play Black Mesa - Part 6: Peters, you son of a bitch!
Let's Play Black Mesa - Part 6: Peters, you son of a bitch!


December 01, 2013, 05:39:59 PM by MetalMusicMan in Music
Insomnium released a new single with some instrumental bonus tracks and it's awesome!  Stoked for the new album, One For Sorrow was amazing so I'm ready for the next chapter Smiley

Insomnium - Ephemeral - Full EP